Archive for the ‘Music Industry’ Category

M|E: First step to success in the music industry

Posted by Music Careers On March - 11 - 2008

In meetings this weekend with bands it all came down to this:

What are your goals?

Depending on your situation it may refer to simply goals with your music, but odds are if you want a you will also have to consider all aspects of your life – at least in the short term [and by short term there I mean anywhere from the next 2-5 years].

It is hard to know if you are making progress if you don’t know where that progress should be taking you. The idea of releasing one album and selling out the pressing is a great goal and one almost any band that releases an album has. But it is such a small part of your band’s bigger, long term picture that if you don’t know what comes next or how the first release will help you build to the next step it is almost pointless [I am assuming you plan on doing this with some seriousness for as long as possible].

I recall reading a survey that polled a good majority of America’s richest people – the most common shared trait amongst them was that a large majority, I believe it was over 80% had written down their goals and/or plans to achieve them.

In my post M|E: An equation showing how FREE can = $$$ I noted the equation David from Digital Audio Insider posted:

(A x B x C) – E = D
A = the total # of people who acquire the work
B = the percent who actually pay for it
C = the average amount each person pays
D = the total revenue received
E = promotional and marketing expenses (not to mention recording, mixing, and mastering costs)

If I gave that equation to a number of bands I would bet my right pinky finger that the majority of them would start with A and likely base that number on the physical copies being pressed, maybe with some downloads added in, and proceed from there.

But where you should really start is with D. That’s your goal. In a four piece where everyone has agreed making $25k a year from music is enough to make them happy? Then your D is at minimum [have to account for expenses as well] $100K.

But in knowing you have a target of $100K you can tweak the other numbers as you go, monitering how close you are coming to your goal.

Quick example using live performances only as your revenue:
If your band reaches the point where you know you can receive a guarantee of $1000/night, you know based on selling no recordings or downloads or merch, you would have to play a 100 shows in a given year.

From there you could breakdown all revenue into a 100 units of a thousand for benchmarking your progress, so every 100 CDs sold for $10 is one less show you need to play.

Summary

  1. Brainstorm with your band on goals/consider personal goals as well
  2. Come to agreement with all band members on goals going forward – then write them down
  3. Determine measures for measuring your progress
  4. Get to it
  5. Adjust accordingly
  6. Repeat

Article Source: http://www.aquietrevolution.com

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For more education on careers in the music industry, check out: www.Music-Career-Guide.com

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Is Nine Inch Nails Saving the Music Industry?

Posted by Music Careers On March - 10 - 2008

Today, , of , announced a creative merchandising strategy for the band’s latest album, Ghosts I-IV.

Now that Trent is free from the vices of his traditional record label, he’s able to shed some light on how music should be sold in the digital age. The 4 volume, 36 song album will be available in several prices and forms:

For Free. The first volume of the album (9 songs) is being released under a Creative Commons license and are available via the album’s website (which, as of this writing, has fallen over due to demand) and BitTorrent (Trent personally uploaded the album to key BitTorrent sites such as The Pirate Bay).

For $5. The full album (36 songs) is available digitally from Amazon or from the .

For $10. Get a two-disc set packed with a 16-page booklet shipped on April 8th. Also includes immediate digital download.

For $75. The deluxe edition comes in a hardcover fabric slipcase with two audio CDs, one data DVD (multi-track), and a Blu-Ray disc. Also includes immediate download.

For $300. This limited edition version comes with four LPs on 180 gram vinyl, fabric slipcase, and two Giclee prints. The set is limited to 2,500 copies and is personally signed and numbered by Trent.

Fans, Collectors, and Followers

A couple months ago I conducted in-home focus groups with trendsetting 18-24 year old music consumers in NYC and LA. The music industry’s revenues may be crumbling, but I found that this generation of is more engaged with their music than any previous generation. They and knowledge about music voraciously through iTunes, BitTorrent, Pandora, Wikipedia, Google, and others.

These avid consumers support their bands by buying t-shirts and going to concerts. They even claim that they prefer to to support the bands they love. So both and Trent experimented with volunteer business models where consumers could download an album for free and then decide whether to pay for it (and in the Radiohead case, how much they wished to pay). Both experiments resulted in mediocre revenue (Trent, in particular, was disappointed by the results).

So if music consumers are more engaged then ever, why didn’t these experiments in voluntary commerce generate more revenue? Because they only appealed to one very specific segment of a band’s listeners – avid fans that are willing to jump the penny gap to support their favorite artists, and the product available to those consumers was drastically underpriced and underpositioned.

During our focus groups, we found that there are three distinct segments of consumers for a given band’s music:

Fans. Fans are the band’s most engaged listeners. They’ll consume all the band’s music and go to lengths to learn about the band’s members, history, and influences. They are also eager to support the band financially – and willing to spend a significant amount of money on concerts and limited edition product. These are the guys that will buy the $75 and $300 limited edition versions of Ghosts I-IV.

Collectors. Collectors love discovering music. They have an ear for the avant-garde and can rattle off 20 sub-genres of indie rock at a moment’s notice. They spend their time trolling Pandora and Pitchfork, and they make the best DJs. Even if they aren’t avid fans of a particular band, they’ll be willing to spend $5-10 to get a high-quality version of an album that’s important to their collection. These are the guys that will buy the $5 and $10 digital and physical box set of Ghosts I-IV.

Followers. Followers are, by far, the majority of music consumers. They find new music through their Fan and Collector friends or from the radio. They’ll happily grab their music off BitTorrent. Maybe they’ll drop 99 cents for a song they love or a ringtone they have to have, but they’ll be hard pressed to buy a full album. These are the guys that will download Ghosts I for free. If they like it, $5 isn’t too much to pay for another 27 songs. If they love it, they might be on their way to becoming full-fledged Fans.

Why will this ?

For years, the recording industry got away with a one-size-fits-all strategy. They got away with over-charging the majority of Followers and under-serving each band’s most avid Fans. Now that technology has marginalized the distribution power of the recording industry and the recording industry as demonstrated an unwillingness to respond to that transformation, its up to pioneering artists like Radiohead and Nine Inch Nails to come up with merchandising strategies that appeal directly to their consumers. Trent’s strategy provides a well-priced, well-positioned product to each of the three consumer segments: fans, collectors, and followers.

With Ghosts I-IV, Trent may just have hit the nail on the head.

Article Source: http://virtualgoodsinsider.com

For more education on careers in the music industry, check out: www.Music-Career-Guide.com

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